/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
/*
   This program is free software: you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation, either version 3 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
/*
  simple plane simulator class
*/

#pragma once

#include "SIM_Aircraft.h"

namespace SITL {

/*
  a very simple plane simulator
 */
class Plane : public Aircraft {
public:
    Plane(const char *home_str, const char *frame_str);

    /* update model by one time step */
    virtual void update(const struct sitl_input &input);

    /* static object creator */
    static Aircraft *create(const char *home_str, const char *frame_str) {
        return new Plane(home_str, frame_str);
    }

protected:
    const float hover_throttle = 0.7f;
    const float air_density = 1.225; // kg/m^3 at sea level, ISA conditions
    float angle_of_attack;
    float beta;
    Vector3f velocity_bf;

    struct {
        // from last_letter skywalker_2013/aerodynamics.yaml
        // thanks to Georacer!
        float s = 0.45;
        float b = 1.88;
        float c = 0.24;
        float c_lift_0 = 0.56;
        float c_lift_deltae = 0;
        float c_lift_a = 6.9;
        float c_lift_q = 0;
        float mcoeff = 50;
        float oswald = 0.9;
        float alpha_stall = 0.4712;
        float c_drag_q = 0;
        float c_drag_deltae = 0.0;
        float c_drag_p = 0.1;
        float c_y_0 = 0;
        float c_y_b = -0.98;
        float c_y_p = 0;
        float c_y_r = 0;
        float c_y_deltaa = 0;
        float c_y_deltar = -0.2;
        float c_l_0 = 0;
        float c_l_p = -1.0;
        float c_l_b = -0.12;
        float c_l_r = 0.14;
        float c_l_deltaa = 0.25;
        float c_l_deltar = -0.037;
        float c_m_0 = 0.045;
        float c_m_a = -0.7;
        float c_m_q = -20;
        float c_m_deltae = 1.0;
        float c_n_0 = 0;
        float c_n_b = 0.25;
        float c_n_p = 0.022;
        float c_n_r = -1;
        float c_n_deltaa = 0.00;
        float c_n_deltar = 0.1;
        float deltaa_max = 0.3491;
        float deltae_max = 0.3491;
        float deltar_max = 0.3491;
        // the X CoG offset should be -0.02, but that makes the plane too tail heavy
        // in manual flight. Adjusted to -0.15 gives reasonable flight
        Vector3f CGOffset{-0.15, 0, -0.05};
    } coefficient;

    float thrust_scale;
    bool reverse_thrust;

    float liftCoeff(float alpha) const;
    float dragCoeff(float alpha) const;
    Vector3f getForce(float inputAileron, float inputElevator, float inputRudder) const;
    Vector3f getTorque(float inputAileron, float inputElevator, float inputRudder, const Vector3f &force) const;
    void calculate_forces(const struct sitl_input &input, Vector3f &rot_accel, Vector3f &body_accel);
};

} // namespace SITL
