/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
/*
   This program is free software: you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation, either version 3 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
/*
  multicopter simulator class
*/

#include "SIM_Multicopter.h"
#include <AP_Motors/AP_Motors.h>

#include <stdio.h>

using namespace SITL;

MultiCopter::MultiCopter(const char *home_str, const char *frame_str) :
    Aircraft(home_str, frame_str),
    frame(NULL)
{
    frame = Frame::find_frame(frame_str);
    if (frame == NULL) {
        printf("Frame '%s' not found", frame_str);
        exit(1);
    }
    if (strstr(frame_str, "-fast")) {
        frame->init(1.5, 0.5, 85, 4*radians(360));
    } else {
        frame->init(1.5, 0.51, 15, 4*radians(360));
    }
    frame_height = 0.1;
}

// calculate rotational and linear accelerations
void MultiCopter::calculate_forces(const struct sitl_input &input, Vector3f &rot_accel, Vector3f &body_accel)
{
    frame->calculate_forces(*this, input, rot_accel, body_accel);
}
    
/*
  update the multicopter simulation by one time step
 */
void MultiCopter::update(const struct sitl_input &input)
{
    // get wind vector setup
    update_wind(input);

    Vector3f rot_accel;

    calculate_forces(input, rot_accel, accel_body);

    update_dynamics(rot_accel);

    if (on_ground(position)) {
        // zero roll/pitch, but keep yaw
        float r, p, y;
        dcm.to_euler(&r, &p, &y);
        dcm.from_euler(0, 0, y);

        position.z = -(ground_level + frame_height - home.alt*0.01f);
    }
    
    // update lat/lon/altitude
    update_position();
}


